Scarybug

Age/Gender: 30, Male
Location: Madison, WI
Job: Game Designer

My first professional flash game, Chronotron, was one of the 2008 PAX 10 winners!

Newgrounds Stats

Sign-Up Date:
5/14/08

Level: 4
Aura: Neutral

Rank: Civilian
Blams: 0
Saves: 5
Rank #: 177,993

Whistle Status: Normal

Exp. Points: 100 / 180
Exp. Rank #: 238,287
Voting Pow.: 3.52 votes

All Flash Reviews

8 Reviews | 0 w/ Responses

Score: 10
Tetraform

"Never really played anything quite like this!"

submission: Tetraform
date: December 16, 2009

Great game! It makes me want to keep playing to see all the different ways the basic mechanic is explored.

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Score: 10
Level Up!

"Wow!"

submission: Level Up!
date: November 28, 2009

Incredible. Expect to see people using some of your gameplay innovations in the future because they are great!

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Score: 10
The Company of Myself

"Great Game"

date: November 23, 2009

Awesome new riff on the replay mechanic! I especially loved that you tied it to the cooperative platformer (a la Lost Vikings) mechanics. Lost Vikings was a big inspiration to Chronotron as well. I played through the whole thing in one sitting and really enjoyed it! Excellent storyline too. Forcing the player to sacrifice the woman in the flashback was inspired!

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Score: 10
Hotel Catastrophe

"Still a great game"

submission: Hotel Catastrophe
date: November 23, 2009

But I'm sad you had to change it from its original storyline. It was really interesting and emotional way to experience the aftermath of a real-life event. =(

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Score: 10
Fig. 8

"Unique, imaginative, difficult!"

submission: Fig. 8
date: September 3, 2009

I don't think i've ever played a game like this before. Another work of art from Intuition!

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Score: 10
cronusX

"This game is fun times."

submission: cronusX
date: August 13, 2009

Fun times were had. Fun times.

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Score: 10
Upgrade Complete!

"Games as art"

submission: Upgrade Complete!
date: June 24, 2009

Yay! A game with metacommentary on games! Of course you may have failed to support your premise that gameplay is more important than upgrade systems. The gameplay in the game is pretty weak, but for some reason I had a hell of a lot of fun playing Upgrade Complete. It turns out upgrade systems are fun on their own! I guess that's what makes "The Sims" so popular? Gameplay is only weak, it's not anti-fun by being too hard for no good reason. I was expecting something to shoot back at some point though =). Anyway, great commentary, but upgrade systems are fun because they are their own metagame. I'm not just saying this because I'm working on a game called MetaGame that includes an extensive upgrade system ;)

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Score: 10
Spewer

"Extremely well made game"

submission: Spewer
date: June 3, 2009

Not only is the core mechanic loads of fun, but Spewer has a very polished UI and (most importantly) excellent level-design. What a great puzzle-platformer!

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